📦 Open Source

Ditching One Shell for Actors: Scaling C++ Clean Code Without the Chaos

What if your pristine functional core-imperative shell setup crumbles under growth? One dev's actor hack in C++ might fix it—or just shift the mess elsewhere.

C++ code diagram showing InputActor and GameEngineActor exchanging DirectionMsg via topics

⚡ Key Takeaways

  • Split shells into actors to localize side effects and keep C++ code readable at scale. 𝕏
  • Funkysnakes prototype shows input/game actors chatting via DirectionMsg topics. 𝕏
  • Great for modularity, but watch C++ actor overhead vs. Erlang lightness. 𝕏
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Originally reported by dev.to

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