Netcode Nightmares: One Dev's Multiplayer Meltdown in a Wargame Sprint
Spawning works. State sync? Nailed it. But unit movement? Jitter city. This devlog lays bare multiplayer's indie trap.
⚡ Key Takeaways
- Multiplayer netcode derails even solid projects—jitter and races kill momentum.
- Risk management trumps feature creep; pivot early to save the ship.
- Indies: ship polished single-player before chasing online dreams.
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Originally reported by dev.to